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Gintama live action 2 tickets ssold
Gintama live action 2 tickets ssold





gintama live action 2 tickets ssold gintama live action 2 tickets ssold gintama live action 2 tickets ssold

When Dean played Crane, he noted that: “The finger movements are meant to blur the line between a passive live-action film and active video game mechanics.” Flavourworks’ games use this Touch Video technology to involve the player in the game without having to use the medium of an interface or a controller.Īttridge went on to say that the future of the medium sees potential crossover between video games and other mediums, using this Touch Video tech. “In a film, they say ‘show don’t tell,’ but at Flavourworks we say ‘play, don’t show.’ Rather than click dialogue choice boxes, we let the player express themselves physically.” Flavourworks showed footage of Crane, the first game in the Hush anthology, to demonstrate its points about how live-action and the lack of a non-diegetic game interface can help make the player feel closer to the protagonist and more involved in their choices.







Gintama live action 2 tickets ssold